The world is veiled in
darkness. The wind stops,
the sea is wild,
and the earth begins to rot.
The people wait,
their only hope, a prophecy----
'When the world is in darkness
Four Warriors will come----'
After a long journey, four
young warriors arrive,
each holding an ORB.
PART I - HOPE?
Chapter 1: Arrivals
Chapter 2: The Rescue
Chapter 3: Of Witches and Wind
EXTERIOR: OVERWORLD -- CONERIA PRAIRIE
(Opening of Prologue)
A warrior in training (as well as the remaining three LIGHT
WARRIORS--just not visible due to Squ/re's party design) stands transfixed,
facing east, as if to greet the morning sun. To the north lies a bustling
town named Coneria. It's magnificant castle looms high enough to touch the
passing clouds. Surrounding this city is a great forest--acting as it's
ever-vigilant guardian. To the south, a port for docking ships is apparent.
The adventurers venture northward...
darkness. The wind stops,
the sea is wild,
and the earth begins to rot.
The people wait,
their only hope, a prophecy----
'When the world is in darkness
Four Warriors will come----'
After a long journey, four
young warriors arrive,
each holding an ORB.
PART I - HOPE?
Chapter 1: Arrivals
Chapter 2: The Rescue
Chapter 3: Of Witches and Wind
EXTERIOR: OVERWORLD -- CONERIA PRAIRIE
(Opening of Prologue)
A warrior in training (as well as the remaining three LIGHT
WARRIORS--just not visible due to Squ/re's party design) stands transfixed,
facing east, as if to greet the morning sun. To the north lies a bustling
town named Coneria. It's magnificant castle looms high enough to touch the
passing clouds. Surrounding this city is a great forest--acting as it's
ever-vigilant guardian. To the south, a port for docking ships is apparent.
The adventurers venture northward...
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