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Updates (FNAF 6) - Scott Cawthon
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Updates (FNAF 6) Scott Cawthon

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Updates (FNAF 6) - Scott Cawthon
Update v.1.021 on December 7, 2017
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Today the game is updating to 1.021, so I thought I would list some of the changes made, as well as provide some gameplay tips for people who are struggling with the mechanics.

Changes in 1.021

- Nights 1 and 2 have been made easier.

I've seen it happen several times where a new player has the misfortune of getting an animatronic on Night 1 with just a few risk points. It's unlikely, but certainly possible. New players don't deserve such torment on Night 1, so while animatronics can still get in if you don't get that risk down to zero, they are much slower on the first two nights.

- The Salvage sections have been fixed!

The Salvage section had a pretty bad bug where if you checked your page even a fraction of a second before the game wanted you to, it would wait for you to do it again, throwing off the mechanics and causing confusion in general. Now checking your page will always register, even if you do it before it prompts you to.

- No more cash for failed Salvage!

The first release had a bug where some players would still get rewarded with cash even after losing the salvage. No more!

- Green Man is easier to talk to.

Hit boxes have been adjusted so you can speak to the man by the door more easily. Important, right?

- Balloon Cart is less useless.

Balloon Cart is less useless, but only slightly.
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